revavroom ex pokemon card value Revavroom EX Illustration Rare Obsidian Flames 224/197, NM Pokemon Car
SKU: 56531260050
revavroom ex pokemon card value

revavroom ex pokemon card value Revavroom EX Illustration Rare Obsidian Flames 224/197, NM Pokemon Car

Sale price$21.33 Regular price$23.70
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Description

revavroom ex pokemon card value Revavroom EX Illustration Rare Obsidian Flames 224/197, NM Pokemon CarCreated with Eselt Responsive Templates for eBay Sellers For Collectors Send us a message Created with Eselt Responsive Templates for eBay Sellers Our Store Seller Profile Feedback Save this seller Contact Created with Eselt Responsive Templates for eBay Sellers Pokmon Single Card Pokmon Singles CONDITION All of our Pokmon single cards are examined and graded to the best of our abilities before listing. We use the same scale as PSA to keep things

For Collectors

Pokémon Single Card

Pokémon Singles

CONDITION

All of our Pokémon single cards are examined and graded to the best of our abilities before listing. We use the same scale as PSA to keep things simple. Below we have a rough guide on what to expect. 

MINT - PSA 8-9      EX - PSA 5-7

NM - PSA 8-9         VG - PSA 2-4

PLAYED - PSA 1 or Ungradable

                                           

These grades are not guaranteed if you were to send the cards to be graded however gives a good guide on what you could expect and what you will receive. VG cards will be heavily played so please be aware of this when purchasing. They are good cheap ways to fill binders but if you are concerned about condition we would recommend you buy our EX+ versions of the card.

Photos are an example of the card and may not be the exact one you receive. 


IN STORE

We are based in Shaftesbury, Dorset and we do have a physical store so if you would like to sell your collection in person for credit or cash then please contact us before hand and we can organize a meeting with you. 


SHIPPING

We will combine shipping so please just message us and we can arrange a refund for any overpaid shipping after checkout. If all your cards in your basket have shipping on them then you can use the function "Request Total" and it will allow us to send you an invoice with combined shipping. This function is only available on a computer or non mobile website view. 


We ship all cards well protected and our standard service is 2nd class but there is the option to update this at checkout. International shipping may be subject to import taxed and this will be the responsibility of the buyer to pay once your order arrives into the country. All countries have different rules so please do your own research for your own country on how they handle imports. 


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  •  Genuine Cards Guaranteed NO FAKES        
  •  Our Conditions are accurate to PSA grading scale 
  • Shipped Royal Mail 48 as Standard
  • All Cards No Matter the Price are Well Protected
  • A Price to Suit Every Collector
  • We Will Combine Shipping

  • Terms of Sale

Once you have made payment you have accepted the above in terms of returns. Due to people returning a different card to the one sent out, if you are unhappy with the card(s) you have received please get in touch as soon as you get it and send a picture of the back and front of the card so we can match the unique chips to the one that was sent to you. All cards will arrive in "DO NOT BEND" envelopes, in a sleeve and taped to a bit of card to ensure safe delivery at the minimum. Cards worth £10 or more will be sent in a top loader or semi rigid. 
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 56531260050

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4.4 ★★★★★
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Tinkerer
Carnegie, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
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robert thompson
Battle Creek, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Grantham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Belleville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Massapequa, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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